![]() ![]() For whatever reason, Horde no longer plays PvP very well, preferred efficiency over victory – hence, they blacklist BGs where Horde lose (like Isle of Conquest). Yes, gear always makes up the difference, even one piece, but you can alleviate the pace of the gearing process if you try hard enough.Īnd by “trying”, I mean “convincing my faction to do a new strategy to win, rather than an old one to lose.” That’s a different matter entirely. If you play well and encourage your team to play with a little strategy, even a loss could provide you with a Gold Strongbox, which has a high chance to drop a very, VERY useful piece of gear. Thankfully, the game does reward good effort the closer the game, the more likely you will receive Strongboxes, a reward likely to contain PvP currency (for buying new gear) or new pieces of gear in themselves. The difference remains night and day, but I will never think rewarding time spent will suddenly turn into a good video game mechanic. Now, with an almost-full assortment of PvP items, I literally live forever with a healer at my back. In the beginning, everyone literally mopped the floor with my face I couldn’t survive for more than a few seconds in most engagements, especially if more than two people decided to enter the fray. But the difference becomes staggering even with a few pieces of PvP gear. Time remains your number one resource, and the more time you can spend in PvP, the more you will win. World of WarCraft is an MMORPG, after all, with a subscription fee to boot. Even a piece or two can make an unbelievable difference in determining victory or defeat. As you might not expect, matches still seem determined by gear. Certain chests will also occasionally give you a mount, pet, or toy.Unfortunately, I think conveying my host of frustrations will take quite a while. ![]() Chests and containers will have the chance to reward items such as Primordial Stones, which can be socketed into the Onyx Annulet, but more commonly will reward junk items that can be sold for gold. Zskera Vault rewardsĪside from the Onyx Annulet, the rewards from the Zskera Vault are purely cosmetic. Using this in the frost room will let you thaw the ice so you can enter. This time, you'll need to look for an Empty Obsidian Vial, then look for a room with a cauldron so you can fill it to create a Vial of Flames. You might also encounter a room filled with frost, and like the fire room, you'll start taking damage the moment you enter. Much like the Arcane Watcher, this crystal will give you a temporary buff-this time, the Protective Ward of Flames buff-allowing you to walk into the fire unharmed. If you find a room full of flames, the damage can be nullified by finding and interacting with a Fire Crystal. Interacting with this blue floating crystal will give you the Reflective Arcane Ward buff that lets you ignore the damage from the Arcane Watcher. The item you're looking for is an Arcane Crystal. The secret to these is looking for items in other rooms to "solve" them.įor rooms that contain an Arcane Watcher, it will deal damage whenever you enter its ring of detection, so you'll need to find an item from another room before proceeding. Many of the rooms you encounter will just require you to grab the goodies and get going, but a few might leave you scratching your head on how to get your hands on the rewards. ![]() There's also the chance that you'll release an enemy too, so be ready to fight whenever you use a key. Zskera Vault puzzlesīehind each locked door you'll find a variety of chests, gold piles, or boxes waiting to be looted. The doors will reset weekly, so you'll need 30 Zskera Vault Keys to unlock all the doors each week. Sack of Oddities (buy from Morqut Village for 2000 Elemental Overflow)Įach key unlocks one of the doors in the vault, and there are several floors to work through.You'll get six Zskera Vault Keys from the quest The Keys You Need when you first enter the vault and you can have the chance to get more through a variety of Forbidden Reach activities. ![]()
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